You've seen the first impressions. You've tried the app yourself. Now check out some of the awesome advanced features tucked inside the new Google Photos.
Got Photos? (The Google app, that is. Not just photographs in general.)
Got Photos? (The Google app, that is. Not just photographs in general.)The Inside Story of Google’s Bizarre Plunge Into VR
Google vice president Clay Bavor unveils the new Google Cardboard virtual reality headset at the company's annual developer conference. David Paul Morris/Bloomberg via Getty Images
David Coz worked in Google’s Paris office, but what he really wanted was a job at the mothership in Silicon Valley.
Last spring, the French-born Coz turned up at Google headquarters in Mountain View hoping to chat about his latest project with anyone who would listen. “I came with my prototype and my luggage,” he says, “and I met with 10 or 15 people.” One of them was Christian Plagemann, a Google research scientist exploring new interfaces for consumer electronics devices. Though they’d never met, Coz showed him the prototype: a pair of virtual reality goggles made out of cardboard.
Plagemann was intrigued—“David showed me this cardboard box,” he says, “and I thought it was absolutely amazing”—and he took the contraption to Google’s bigwigs, including CEO Larry Page and vice president of engineering Sundar Pichai. “I convinced him to leave me one of the boxes. He flew back to Paris. And I started showing it around,” Plagemann remembers.
Two months later, Pichai unveiled the project on the keynote stage at Google’s annual developer conference in San Francisco, and Google employees handed cardboard headsets to thousands of coders as they streamed from the speakers’ hall. It was a slightly odd sideshow at a conference where the company typically doled out millions of dollars in phones, tablets, and other electronic gear. But in the year since, this unexpectedly low-tech device—something that wraps around an ordinary smartphone screen—has engendered a sweeping virtual reality project inside the company, giving Google a foothold in an area poised to reshape the tech world.
Coz did join the mothership. He and Plagemann and the other Paris employee who createdGoogle Cardboard, Damian Henry, are all part of a Google VR team that’s “bigger than people think it is.” In December, the team roped in a group of 3-D vision experts led by Steve Seitz, a University of Washington professor whose work gave rise to a panoramic photo application from Microsoft called Photosynth. John Wiley, who previously oversaw the visual design of the Google search engine, recently joined as well. And the team is now fashioning rather complex VR tech that puts Google in competition with Facebook, Microsoft, and others.
On Thursday, after team leader Clay Bavor showed off a new incarnation of the cardboard goggles at this year’s Google I/O developer conference, he revealed that the company has designed a 16-lens camera that can record videos across 360 degrees, and that it’s developing a software system that can turn these videos into the kind of immersive, stereoscopic experiences the goggles are intended to provide. The company calls all this its “Jump” VR platform, and it says GoPro will offer a version of its camera this summer. But all these developments, it seems, are merely precursors to something larger. “We have ambitions beyond just Cardboard,” Bavor says. “There are many other things going on.”
Attendees look through Google Cardboard VR (virtual reality) viewers during the Google I/O Annual Developers Conference in San Francisco.David Paul Morris/Bloomberg via Getty Images
‘The VR Nerd’
The rise of Google Cardboard shows the unusual way Google operates. In Paris, Coz and Henry worked for the Google Cultural Institute, a way for museums and other institutions to put their art online. Their cardboard goggles, meanwhile, were a “20 percent project,” where Google employees dedicate one day a week (that is, 20 percent of their time) to some new idea.
The project began after they stumbled onto a little-seen YouTube video shot from a flying drone. It was a stereoscopic video meant for a 3-D headset they didn’t have, and at some point, they realized they could view such videos if they wrapped a makeshift headset around a phone—“you just have to make sure the phone understands where your head is looking,” Coz says—and they pitched the idea to their Paris manager as a way for students to virtually visit museum galleries.
20-percent projects have sparked some pretty serious products in the past—think Gmail and AdSense—but even for Google, the transformation of some French cardboard into a well-appointed VR team is an extreme case. “When it came out last year, it seemed like slap in the face of VR—a slap in the face of anyone who thought VR was a high-brow thing. They were like: ‘It doesn’t have to be that way,'” says Brian Blau, an analyst with research outfit Gartner who previously explored virtual reality both as an academic and in the commercial world. “But this slap in the face became ‘Whoa, we’re right.’ And now it’s a lot more serious too.”
Last spring, after Plagemannn—a German-born engineer who previously worked on self-driving cars at Stanford UNiversity—showed the cardboard goggles to the Google braintrust, someone suggested he take them to Bavor. Bavor was a vice president of product management who oversaw user interface design for Gmail, Google Docs, Google Drive, and Google Apps. But inside the company, he was known as a “VR nerd.”
“I’d been experimenting with virtual reality and telepresence: How do you and I have a conversation if we’re not actually here?” says the boyish-looking Bavor. It’s the kind of thing, he explains, that he has always experimented with. He likes to think he created his first VR application when he was twelve, using the old Apple Hypercard program to create a panoramic image of his home. “There were no goggles. It was very much a poor man’s virtual reality. But it was something I was really thinking about.”
Under Bavor, the team turned those cardboard goggles into something that’s now used by as many as one million people. Blau says this makes Cardboard the most successful VR device of all time—“by a large stretch.” Using Google’s designs, anyone can build their own goggles, dropping two lenses into the front of the cardboard contraption and a phone into the back. From the phone, they can then use an app to play those stereoscopic videos—videos that capture the same scene from two slightly different angles and give the illusion of depth when viewed through two separate lens (one for each eye).
As the project expanded, the team added camera designers as well as Seitz and his team. Seitz retains his post at the University of Washington, but about five years ago, he joined Google to create a group dedicated to 3-D vision. “I was told I could come to Google and hire whoever I wanted and work on whatever I wanted,” he says. “I was able to hire my dream team.” Previously, the group built 3-D photo tours atop Google Maps and they worked on a tool that lets yourefocus a photo after it’s taken.
Bavor declines to say what the company is working on outside of Cardboard and Jump. But according to the Wall Street Journal, the team is building a “version of the Android operating system to virtual reality applications.” Though theJournal is short on details, this implies the OS would run on a new breed of hardware—that is, googles that aren’t made of cardboard.
‘At The Right Time’
Google’s virtual-reality effort puts it on a parallel track to Facebook, which acquired the VR startup Oculus last spring and is set to launch its Rift headset later this year. But Google is also eyeing “augmented reality” akin to what Microsoft is exploring with its Hololens headset. In addition to its much discussed Google Glass headset—which sits in a kind of limbo at the moment—the company recently joined a group that invested $542 million in the cagey augmented reality startup Magic Leap. Bavor says he was “very much involved” in the deal.
Augmented reality systems provide a way of layering 3-D images—or “holograms”—atop what you see here in the real world. The hope is that they not only provide a new way of using computing systems, such as hanging a Skype window on your wall, but also transform how we watch movies and play games and even help designers and engineers create physical objects. Virtual reality, by contrast, shuts out the real world, immersing you in a different “place” in a way that’s best suited to games and education and training. On Thursday, Google released what it calls Expeditions—a way for school kids to take virtual trips to places like Venice and the Great Wall of China. It’s an echo of the original pitch Coz and Henry made to their manager in Paris.
Bavor says this is the immediate future of VR. But Facebook also sees it as a means of worldwide communication. That’s a long way off, but we’re moving in that direction—at Facebook and Google and others. “Cardboard,” Coz says, “was a project that came at the right time.”
Doctors recently modified the herpes simplex virus to fight skin cancer. Could the ability to kill cells by using viruses be the key to curing cancer for good?
There's a pretty good chance that you or someone you love has been affected by cancer in some way. It's the second leading cause of death after heart disease in the U.S. While there are a number of risk factors that can increase your chances of getting it, it can strike anyone at any time. It kills one in four Americans and is the leading cause of death for women aged 40 to 79 and men aged 60 to 79. While a number of treatments, like chemotherapy and radiation, can lower fatality rates, these treatments can bring some major side effects and health complications.
A promising new cancer treatment on the horizon uses a seemingly unlikely source: the herpes virus. The largest viruses are many times smaller than the smallest bacteria. They consists of nothing but genetic material wrapped in a protein coat, so they can't live without a host and reproduce by attaching themselves to other cells, which they reprogram to make new viruses. The host cell continues to reproduce the virus it's infected by until it explodes with new viruses. Certain viruses can turn normal cells into cancerous ones. Virotherapy, or using viruses to attack another virus is a known way to kill viruses. This potential first became clear more than a century ago when doctors noticed that cancer patients who caught measles, hepatitis, or other viral-based diseases seemed to temporarily go into remission.
Recently, scientists at the Institute of Cancer Research in London have been conducting successful trials with a skin cancer drug called T-VEC, a genetically engineered version of the herpes simplex virus which only replicates in cancer cells while leaving healthy tissues intact. In the latest T-VEC trial, it was given to 436 patients suffering from inoperable melanoma. And though the drug is still not licensed, the results have been promising so far, and with any luck drugs like T-VEC will be able to fight other forms of cancer, too.
ZenWatch 2
Let's get to the headliner: the big news with the ZenWatch 2 is that it now comes in two sizes - 37mm and 41mm (width). The smaller 37mm sports an 18mm strap, with the 41mm having a larger 22mm band. Both have AMOLED dipslays with Gorilla Glass 3, IP67 dust and water resistance, magnetic charging cables, and use unspecified Qualcomm processors (likely still a Snapdragon 400). The ZenWatch 2 has a crown now, too, which ASUS says adds functionality, but isn't exactly specifying how just yet. It's also not clear if the smaller ZenWatch 2 has a smaller screen, or if the case is simply shrunk down a bit.
There will be a variety of first-party straps to choose from, with rubber ones in blue, orange, red, and taupe, leather in khaki, brown, gray, blue, and orange, and a stainless steel band in silver, gunmetal, and rose gold. There will also be a Swarovski Professional leather strap with embossed diamond pattern and, you guessed it, Swarovski crystals. I'm guessing availability of all these bands with vary a lot depending on where you live. The watches themselves will be offered in three finishes matching the stainless steel bands (silver, gray, rose gold).
The new magnetic charger allegedly offers drastically improved charge times and "effortlessly attaches" to the ZenWatch 2, not that we have any illustrations just yet. The remote camera app has been updated, too, and there's a new "next-gen" Wellness app to track your activity. Availability and pricing were not announced.
ZenFone Selfie
The next product on the block was ZenFone Selfie which, you guessed it, is basically a ZenFone 2 with a big fat front-facing camera for maximumselfitude. Aside from the camera, the major difference here seems to be the chipset, with ASUS having moved to the increasingly popular Snapdragon 615 octa-core chip on this device, as opposed to the Intel Atom in the ZenFone 2. The front-facing camera has an f/2.2 aperture and 88-degree field of view with 13MP of resolution.
The same 5.5" 1080p IPS display is on board, and the phone will come in seven colors (which, again: availability will vary by market). Release date and pricing were, again, unannounced.
ZenPads
ZenPad S 8.0 rounded out ASUS' Android announcements at the event, and it actually seems pretty decent (even if the looks are... interesting). A quad-core 64-bit Intel Atom Z3580 (also found in the ZenFone 2) with 4GB of RAM, a 2K IPS display, and a rather impressive 6.6mm thinness. Other details include 16 and 32GB storage models, 5MP front and 8MP rear cameras, GPS, USB Type C connector (!), 15.2Wh battery, and a weight of 299g. Apart from a mention of a "Z Stylus," an accessory that will do stylus things, there was also a battery-boosting ZenCase and a predictably large color selection. A "normal" ZenPad 8.0 and ZenPad 7.0 were also announced, but technical details were scant. If you want to do some digging, the model numbers are: Z370C/CG/CL (7"), Z380C/KL (8" non-S), and Z580C/CA (8" S). Android 5.0 with ZenUI will be on all three. Oh, and there's also a 10.1" version that we have basically no details on other than it will have a detachable keyboard, presumably Transformer Book-style.
Models with and without LTE/mobile data connectivity are expected, and for the third time, still nothing on pricing or availability. The images above depict the standard ZenPad 8.0 (Z380C) on the left, and the ZenPad S 8.0 (Z580C) on the right.
Quite a set of announcements from ASUS this evening, or rather, this afternoon at Computex.
New Google Photo App Launches Today, Includes Unlimited Free Storage Of High Quality Photos And Video
We already have already posted a pretty thorough preview of the features coming with the new Google Photos app, but that doesn't mean Google didn't save a couple of surprises for IO. The big bombshell is that, starting later today, users will be able to upload an unlimited number of photos and videos for free. If you weren't using Google as your primary source for photo archiving, this news may give you reason to reconsider.
Your pictures and videos won't be compressed into oblivion either, they will be stored at up to 16MP for images and 1080p for video. That's plenty big enough for most typical consumers and will still allow for high quality prints of photos.
In addition to the unveiling of Google's generous new gift of unlimited photo storage, another cool feature was also announced. With the new Photos app, it will now be possible to send a group of photos by simply hitting the new "get a link" button. This will create a custom link to a web gallery of the photos you have selected. That link can be sent to anyone and opened in any web browser without having to log in or download an app.
If the recipient is logged in they will have an additional option besides just being able to view the photos. They can touch the cloud icon at the top of the image gallery and instantly import all the high quality shared photos and videos into their own library. This new feature, paired with unlimited storage, could make Google Photos one of the most compelling photo sharing and archive services on the web.
The new Google Photos will be available later today on Android, iOS and across the web.
At its 2015 I/O keynote, Google focused mostly on optimizing Android — but that's actually a pretty big project. A lot of the updates involved reducing friction: there were updates to Android designed to make moving between apps and the web smoother, updates to Android Wear designed to make it easier to glean information from watch faces at a glance, and a new photo app that will organize all your pictures and back them up for free.
There are also some new, potentially interesting features for the existing apps. Google Now will start to anticipate your needs wherever you are on your phone. If you’re in a region with poor connectivity, Chrome and Maps will be capable of more, including giving directions while offline. As for hardware, there’s a new Google Cardboard — and an educational field trip initiative — and a VR camera system that will be sold by GoPro, but the plans for which will be made available this summer for anyone to make their own.
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Android M
Android M looks a lot like its predecessor Lollipop. It’s more like a reorganization of Android, with power optimization, new services, and changes to how your apps interact. If you’re a developer, you can check out the preview today. Otherwise, you’ll be getting it later this year.
App permissions get less intimidating
Android has traditionally given you a wall of permission requests — accessing your location, using your microphone — whenever you install a new app. That’s all supposed to be changing with Android M. There are fewer update categories, and you’ll no longer be asked to look at them on installation. Instead, Google will ask you to approve individual permissions when the developer calls them up. You can also look up everything that the app is accessing, or which ones are using, say, your calendar or camera.
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Chrome in all your apps
Right now, when you click on a web link from within an app, you either have to load the browser or use a stripped-down web view in the app. Google announced something called Chrome Custom Tabs, which looks like an in-app Chrome browser and is supposed to make loading pages faster by preloading certain elements, including passwords and autofill. Google also announced measures to make it easier for apps to link to other apps, for example, loading the Twitter app automatically when you click on a link to a tweet.
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Better battery life and USB-C
In an effort to save battery life, Google introduced a new feature called Doze. Android M uses motion detection to go into deeper sleep if inactive for longer periods of time. Google said it trades "app freshness" for battery life. While dozing, devices can still respond to high-priority messages and use alarms. In a test against a Nexus 9 running Lollipop, Google, said the M Nexus lasted up to two times longer in standby. USB Type-C will also be supported on Android.
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Google Now on Tap
Google Now is getting smarter, and it’s going to be incorporated throughout the phone, through a program called Now on Tap. With Now on Tap, you can hold the home button and bring up Now cards with relevant information, whether you’re in an app, email, or web browser. For example, if someone emails you about going to a movie, summoning Now displays information about whatever was mentioned, with links to YouTube trailers, ratings, and other info. If you’re messaging about laundry and dinner, it can prompt you to set up a to-do item, and give you restaurant listings, along with buttons for Yelp, Maps, and OpenTable. It’s a big expansion for Now, and Google emphasized improvements in contextual understanding. In the demo, asking "What is his real name?" while listening to Skrillex in Spotify brought up the answer without needing to specify "Skrillex."
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A new Google Photos app with free online storage
Google already has a photo tool for your Android phone, but Google Photos is a revamped appthat will back up an unlimited number of photos and videos for free (photos up to 16MP, video up to 1080p), organize them as a timeline, and group them together by locations, things like "beaches" or "boats," and people — using what purports to be some pretty advanced auto-tagging. And there are new interface tools for sharing your photos or making collages and movies out of them. Yes, it’s competing with some similar iOS tools, but it could stack up pretty well; it’s available starting today for Android, iOS, and web.
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Offline Maps and Chrome for developing countries
Google announced a bunch of updates designed to make its products work better in parts of the world with poor connectivity. A new streamlined search results page will load faster with a spotty connection and optimize pages to load fewer images. Google already lets people save YouTube videos offline in some countries, but now, Chrome will also be able to save pages for offline use, and Google Maps will be able to run a bunch of features offline. In an onstage demo, it could autocomplete searches, show reviews and information, and give turn-by-turn directions offline.
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Android everywhere
There's more to Android than phones, obviously. If Google has anything to say about it, it'll be on your wrist, in your house, and in your wallet... sort of.
Some more polishing for Android Wear
Google added some powerful new apps to its Android Wear smartwatch OS, including an easy option for calling Uber cars. It also reiterated some of the ways it's smoothed out the platform. The screen in Android Wear is always-on, Google noted several times, and now apps will be always-on as well, displaying information in a low-power black-and-white mode. If you’re navigating with Google Maps, for instance, directions will stay on the screen, making them glanceable as you move. There’s also a new app launcher designed to make loading apps faster and easier. There are a bunch of other small updates as well, including the ability to recognize drawings and turn them into emoji.
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Google wants to manage your smart home
Project Brillo is an operating system built on the "lower layers of Android," Weave is a communications system that will let smart devices talk to each other, and Google hopes you’ll install both of them on your door locks, light bulbs, and thermostat. There’s built-in support for Wi-Fi and Bluetooth, and Google will have a certification platform for Weave, which companies can use with or without Brillo. A lot of people have tried to create a standard for home automation, including Google — it announced Android@Home back in 2011 — but Google will officially be throwing its hat in the ring again by the end of this year.
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Android Pay gets closer
We’re getting some more details about Android Pay — which is both Google’s answer to Apple Pay and a second chance for the largely failed Google Wallet service. Android Pay will let you make purchases in apps or tap an NFC sensor to pay for physical goods. Android Pay will work with phones running KitKat and higher, and it’s supposedly being pre-installed by AT&T, Verizon, and T-Mobile; Google promises 700,000 stores will accept it, including Chipotle and Dunkin Donuts. And if your phone has a fingerprint sensor, you can use it to authenticate payment.
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HBO Now is coming to Android
We thought we might hear more about TVs from Google this year than we did, but though there wasn’t much news about the Chromecast or Android TV, we did get one new development. HBO Now, the streaming-only service for watching everything from Game of Thrones toTrue Detective, is coming to Android. There’s no firm release date, but this marks the end of Apple’s exclusive access.
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Virtual reality
Yes, this gets its own section now. It might still be a fledgling field, but Google put some decent effort into promoting VR during the keynote.
New, iPhone-compatible Google Cardboard
Phones have gotten a lot bigger in the year since Google Cardboard launched, so Google is releasing a new version which can fit phones as large as six inches. The new unit, which goes on sale from partners today, is ditching the headset’s original magnet clicker for a cardboard button that will work with any phone. Google is now making its SDK available for iOS as well as Android, and a dedicated Cardboard app launched on Apple’s App Store today. In order to help kick-start VR use, it’s also announced Expeditions, a virtual reality education tool that lets students take VR field trips while teachers control their experience with a tablet.
A VR Camera rig for everyone
In an effort to make it easier for people to film VR-compatible video, Google partnered with GoPro to build a circular 16-camera rig. The geometry of the rig, called Jump, will be made available this summer for anyone to build their own. Once you’ve recorded something with these cameras, Google’s assembler will figure out depth data from the different images and stitch them together into a stereoscopic VR video. Google said the assembler takes "thousands of computers" and would be available this summer to a "select few" people.
What's next
There wasn’t much talk of Google's new Project Fi wireless carrier at the keynote, or of Android Auto, though the introduction mentioned that 35 car brands are participating. Instead, the focus was on improvements in Google’s machine learning, deployed in Google Photo and Now on Tap. Expanding connectivity was also a theme. Sundar Pichai concluded by saying that Google is about solving problems for everyone: "it's about putting technology to work on important problems that users face and do it at scale for everyone in the world." In the last few minutes, he touched on Google’s self-driving car, the latest version of which will soon begin driving around Mountain View, and balloon-based internet service Project Loon, which he says will expand connectivity to the next billion users.
New security feagturs in Android M
@Androidpolice
Remember App Ops? Back in Jelly Bean 4.3, the feature could be accessed by resourceful users to switch on or off permissions for individual apps. By KitKat 4.4.2, the feature was completely hidden from users. Google's explanation was that App Ops was never meant for public consumption - it was devised for internal debugging only. But users had gotten a taste of granular app permission controls and wanted more.
After some rumblings earlier this month, we've seen information suggesting that - with Android M - that wish may be fulfilled after all.
Disclaimer: No matter the confidence level, there's always a chance product updates, features, and some or all details will be changed or cancelled altogether. As with all rumors, nothing is 100% until it's officially announced.
We do not have possession of any APKs we can distribute or unreleased devices, so please don't ask for them.
Confidence level
We'll give this rumor a confidence rating of 9/10. This is a feature we know is coming, but the exactdetails of how it will look and behave aren't known to us just yet. The visuals we'll see in this post (which are mockups based on our information) represent our understanding of how the feature will work at the time of writing, but anything could have already changed, and - as with any rumor - things can still change even with I/O less than 24 hours away.
The rumor
From our information it seems that Google wants to decouple permission acceptance from app installs. No longer would users need to accept all an app's permissions en masse before installing said app.
Permission controls would ostensibly live in two places - first, in the app itself, where users will be asked for permission using a series of dialogs. Whether all these dialogs will have to be dealt with immediately before opening the app or if they'll be spread out over the course of use remains to be seen. Evidently, granular permission control will be on for every app automatically, with developers left to decide what the app should do if it is denied permission. This is a potentially worrisome scenario, since apps will need to be updated to degrade gracefully with less and less permissions, but we'll have to wait and see what happens.
The second home of permissions controls will be in the device's Settings app. It appears users will have access to a very familiar-looking interface with a list of permissions and toggles to switch on or off permissions as they see fit.
Mockups based on our information
Conclusion
For users, individual permission controls will be a boon. This sort of control is an expectation for iOS users, and many Android users have been looking for similar functionality since before App Ops first hit the scene.
How this will impact developers remains to be seen, but with a dev preview of M expected this year, there will hopefully be enough time for developers to tie up any loose ends before Macadamia Nut Cookie hits a wide release.
Galaxy S6 edge Iron Man Limited Edition officially launched
A couple of weeks back Samsung confirmed that it will be launching an Iron Man edition of the Galaxy S6 edge, the upcoming variant was teased a couple of times and now it’s finally here. Samsung today officially announced the Galaxy S6 edge Iron Man Limited Edition and as the name suggests, it will only be available in select markets and that too in limited quantity.
Samsung has teamed up with Marvel to create this limited edition variant of theGalaxy S6 edge, it’s meant as a “celebration of the technological innovation and creative visual storytelling in Marvel’s Avengers: Age of Ultron” Everything else about the handset remains the same, customers will get a special box with the iconic Iron Man mask plastered on top and in it a vibrant red and gold Iron Man-themed Galaxy S6 edge with 64GB of storage. Inside the box there’s also a matching wireless charger that looks like the Arc Reactor found in Tony Stark’s chest, and a clear cover.
The Galaxy S6 edge Iron Man Limited Edition will first be released in Korea tomorrow with Hong Kong and China getting it this June. Samsung has not yet said if this variant will be released in other markets as well, particularly in Europe and North America.